Tracing the history of technological developments in the world of Gaming

It cannot be denied that the development of technology has infiltrated all sectors be it in terms of industry, business, economy, even the world of entertainment also has had its own technology. One is a video game console and is a technology which successfully penetrated into the entertainment sector.
Gameplay can indeed drive away the boredom, saturated taste, while useful to fill time in the blank. The more modern technology, the easier it is also someone to play games. Moreover, in an era of smartphones now is an awful lot of games that can be played with incredible graphics.
The game itself turns out to have a history or the origin of which is certainly very interesting to know. Suppose like who exactly the games inventor, and what game console are made first to how its development now. Therefore, the following is the full reviews on game developments simultaneously inventors in the world.

Technological developments in the world of Gaming

Not a secret anymore if this growing technology, more and more are also born of innovation of the creative people in the world. And one of them undertook to develop the technology of games, which is developing a routine every time. The game has indeed become a promising business because land is not only used by small children but adults too many are hooked and enjoy playing games, particularly console-based games. As for the technology apparently had several generations of development over the years, among others;

1. First generation Game Technologies (1952-1975)

• First Game: Tic-Tac-Toe



Gaming technology apparently created by A.S. Douglas in 1952 at the University of Cambridge. Douglas demonstrated his game through the thesis is in order regarding the interaction between computers and people. The first game in this world turns out to be very simple, that is, a game of Tic-Tac-Toe or XOXO programmed using the EDSAC computer is vacuum drawn-tube, where it has a computer screen a CRT (Cathode Ray Tube).

• The Second Game: Tennis for Two


Thesis as well as the technology of the games reviewed by a. s. Douglas made many people inspired. Even later in the year 1958, William Higinbotham created a game and Tennis for Two, played on the oscilloscope. Same with Douglas, this game is also very simple. The interfaces are themselves showing field tennis from the side and it is still very limited.

• The Third Game: Spacewar


A few years post creation of the technology of the first game or rather in 1961 — the next game comes along with the ride leaves computer technology. The computer at the moment it is still very fancy stuff, from here Steve Russell creates a game called Spacewar inspired by the story of the science fiction works of Edward E Smith called Skylark. Spacewar game successfully created using a computer and utilizing Russel features MIT PDP-1 mainframe that is commonly used for calculation of statistics. With that computer, Steve successfully creates Spacewar.



• The Birth Of The Video Game



Because technology games become warmer in past talks back, then some students decided to innovate by leveraging existing technology facilities on its campus to make video games more interesting at once undertook to transmit creativity. But in 1972, when the more developed game technology for the first time released video game device hosts the company Magnavox Odyssey, they invented a new technology breakthrough in the world of gaming which succeeded in creating video games can is connected to the television.
But unfortunately three years later i.e. in 1975, Magnavox Odyssey stop producing video games. But they were thus introduced new technology i.e. microprocessor based consoles. Until finally the party producing the video game type Magnavox recently specifically serves the game, Pong.



2. Second Generation Gaming Technology (1976-1983)





In the second generation, the technology evolved into a game better than ever. This time was known by the presence of 8-bit graphics or approx 4 bits in the history of computer and video games. Because in the year 1976, the technology game successfully revived by Fairchild along his work namely VES (Video Entertainment System). In the second generation of this decade, many companies are creating technology-based games console. Like the Fairchild Channel F, Magnavox Odyssey version 2, 2600, Attari to Attari 5200.
From different hosts, the other functions of the company were not able to defeat the technology belongs to Attari 2600. Even in 1980, a variety of new console manufacturers sprung and made the Atari 2600 as a design and basic concepts. So the development of the game became more and more advanced.
In this era also born many new games introduce a more 3D-like atmosphere of the battle zone hosts Atari, Pac Man, Namco Game output & Watch belonging to Nintendo and more from other companies as well.
However, in 1983 the sales of console video games started diminishing and many began to leave. This is due to the less creative game makers. Coupled with the development of increasingly sophisticated PC so it makes a lot of people decided on buying a PC rather than a video game console.

3. The Third Generation Of Game Technology (1983-1986)


The decrease in sales of game consoles does not make other companies stop production. Even at the end of the year 1983, prompting a new gaming console Nintendo Famicom namely artificial/Nintendo Entertainment System (NES) officially launched. More great again, the FAMICOM was the first gaming console that features high-resolution images and animation. And the presence of these devices, of course, was well received by communities around the world. Even the legendary Super Mario game that is also first appeared on the Nintendo Entertainment System and the host's devices.
The presence of Super Mario back eventually to make game consoles sales are rising, even as this many software and hardware companies to stop its production. Remember Super Mario at the time sold very rapidly, then feared to make other devices whether hardware or software is not sold in the market so it's no wonder because it did not want to take the risk of a lot of companies to choose to stop its production temporarily.
Sales of Super Mario that eventually all at once making Nintendo expands its marketing to America. And they managed to dominate the video game market in there, so it also indirectly causes competition between companies, namely Nintendo gaming console which is a newcomer, with SEGA that not benny is indeed set in America.

4. Fourth generation gaming Technology (1988-1993)


Soaring sales of Nintendo Super Mario along his apparently survived some time. This is evident in the year 1988, Nintendo's new game console re-issue with a 16-bit generation at once brought drastic changes in the gameplay, sound, graphics, and so on. The new game console-made Nintendo finally greeted warmly by the world.
Unwilling to depressed with the success of Nintendo, SEGA also released a new version of the game console Sega Mega Drive with almost the same quality. In fact, SEGA managed to make game consoles that have pictures sharper and smoother animation than belong to Nintendo. But it apparently does not affect the sales of Nintendo's device in the world. The device is still at the top of the highest sales for the console games.
The new Nintendo game console namely SNES (Super Nintendo Entertainment System) can indeed rival SEGA Megadrive in 1990. But a year later, SEGA launched a game called Sonic the Hedgehog, which attracts the lovers of the game. Due to the quality of gameplay, graphics, and so forth are certainly this game much better than Super Mario Nintendo property. And finally the official Sonic the Hedgehog became the rival heavy Super Mario.

5. Fifth Generation Game Technologies (1994-1999)




To rival Nintendo and SEGA, Atari ended up sounding not re-launch of console namely the Atari Jaguar which has equivalent sophistication SNES and Mega Drive. But unfortunately, its harder to make lovers of the game less interested. Even in this generation also Sony for the first time issued a CD based games console. And then pull out the PlayStation that uses 32-bit technology.
The two consoles Sony finally managed to reap success and captured the attention of lovers of the game. His CD-based console only became one of the best-selling gaming consoles of all time far beating Nintendo and SEGA. Of course felt rivaled, then Nintendo's new console issued i.e. Nintendo 64 and SEGA released the SEGA Saturn was created to overcome the dominance of the hosts of the Sony console.

6. The sixth generation Game Technologies (2000-2013)


Although his new console launches, the fact is that Nintendo and SEGA still can't beat the Sony Playstation's sales. Even in the year 2000, Sony increasingly rampant with the release of the PlayStation 2 's DVD-based display with much better than all the console belongs to Nintendo and SEGA. The presence of a PlayStation 2, leaving much of the technology game belonging to the two companies who compete in previous generations. The only console that can rival the Sony IE only property that is named Microsoft Xbox. The tight competition finally acknowledging his defeat also created SEGA and they instead prefer to concentrate in the field of manufacture of the game console.
Although a new rival, the Xbox gets owned by Microsoft is apparently still not able to compete with the PlayStation 2 competition. In that era, the PlayStation 2 became the highest selling for console games.

7. The sixth generation Game Technologies (now)



The development of console games are increasingly being at this time, three technology companies gaming consoles namely Sony, Microsoft, and Nintendo are still competing and keep removing the console-gaming console a new version of their artificial. Sony PlayStation 3 reissue of her and continued to present the PlayStation 4. Nintendo is still trying to rise again by launching the Nintendo Wii, and Microsoft Xbox 360 to introduce the latest Xbox One. Even so, Microsoft and Nintendo still can not beat the game console Sony PlayStation 4. What's more, recently also ever-increasing development of online gaming system which of course involves a player-vs-player.


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